#!/bin/bash # # foobillard.SlackBuild # code: Vicious (michal@scxd.info); improvements: Zielony (e-pl@o2.pl) set -e # PACKAGE GENERAL INFO [EDIT] PKGNAME=foobillard VERSION=3.0a BUILD=1X ARCH=i686 URL=http://foobillard.sunsite.dk/dnl/foobillard-$VERSION.tar.gz CWD=`pwd` TMP=/tmp/$PKGNAME if [ -e $TMP/$PKGNAME-$VERSION/'Makefile' ]; then cd $TMP/$PKGNAME-$VERSION make else if [ ! -d $TMP/$PKGNAME-$VERSION ]; then rm -rf $TMP/package mkdir -p $TMP/package/install # PACKAGE DESCRIPTION [EDIT] cat << SLACKDESC | fmt -w $(( 80 - `echo $PKGNAME | wc -c` - 3 )) | perl -pe "s/^/$PKGNAME: /" > $TMP/package/install/slack-desc FooBillard (billard game) FooBillard is a free OpenGL-billard game for Linux with realistic physics, AI-player and many gametypes like pool carambol or snooker. Why foo? Well, actually I had this logo (F.B.-Florian Berger) and then foo sounds a bit like pool (Somehow I wasn't quite attracted by the name FoolBillard) The main physics is quite mature but not yet perfect. If you are a billard-pro and you're missing some physics, please tell me. Cause I've implemented it like I think it should work, which might differ from reality. Package prepared by Heniek (heniekk@gmail.com) SLACKDESC cd $TMP # step 1: DOWNLOAD SOURCE PKGFNAME=`ls -t | grep -i $PKGNAME*.t*z* | head -1` if [ -z $PKGFNAME ]; then ( wget -c $URL -P $TMP -O $PKGNAME-$VERSION.${URL//*.} ) # step 2: UNPACK SOURCE AND COMPILE PKGFNAME=`ls -t | grep -i $PKGNAME*.t*z* | head -1` fi EXTENSION=`echo ${PKGFNAME//*.}` if [ $EXTENSION = "bz2" ]; then tar jxvf $PKGFNAME -C $TMP else tar xvfz $PKGFNAME -C $TMP fi DIRNAME=`tar tf $PKGFNAME | head -1` echo $DIRNAME | grep '/' && DIRNAME=${DIRNAME%${DIRNAME#*/}} if [ $DIRNAME != $PKGNAME-$VERSION/ ]; then mv $DIRNAME $PKGNAME-$VERSION; fi chown root:root $TMP -R fi cd $TMP/$PKGNAME-$VERSION if [ "$ARCH" = "i686" ]; then SLKCFLAGS="-O2 -march=i686 -mtune=i686" elif [ "$ARCH" = "i486" ]; then SLKCFLAGS="-O2 -march=i486 -mtune=i686" elif [ "$ARCH" = "i386" ]; then SLKCFLAGS="-O2 -march=i386 -mcpu=i686" elif [ "$ARCH" = "s390" ]; then SLKCFLAGS="-O2" elif [ "$ARCH" = "x86_64" ]; then SLKCFLAGS="-O2" fi if [ -s 'configure' ]; then CFLAGS="$SLKCFLAGS" CXXFLAGS="$SLKCFLAGS" ./configure \ --prefix=/usr \ --disable-debug \ --mandir=/usr/man \ --sysconfdir=/etc \ --program-prefix="" \ --program-suffix="" \ $ARCH-slackware-linux fi make fi make install DESTDIR=$TMP/package mkdir -p $TMP/package/usr/doc/$PKGNAME-$VERSION cp -af AUTHORS COPYING INSTALL NEWS README* TODO $TMP/package/usr/doc/$PKGNAME-$VERSION mkdir -p $TMP/package/usr/share/applications cat << 'DESKTOP' > $TMP/package/usr/share/applications/foobillard.desktop [Desktop Entry] Name=FooBillard Comment=Billard Game Comment[de]=Billard Spiele Comment[pl]=Gra billardowa Exec=foobillard Categories=Game; Terminal=false Type=Application Encoding=UTF-8 StartupNotify=false Icon=/usr/share/foobillard/foobillard.png DESKTOP # step 3: STRIP BINARIES & GZIP MANUALS ( cd $TMP/package find . | xargs file | grep "executable" | grep ELF | cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null find . | xargs file | grep "shared object" | grep ELF | cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null ) ( gzip $TMP/package/usr/man/man?/* ) # step 4: CREATE PACKAGE & CLEAN TMP cd $TMP/package if [ `ls | wc -m` -le 8 ]; then echo "Brak plików pakietu!" else ( requiredbuilder -y -s $TMP/package/install $TMP/$PKGNAME-$VERSION ) makepkg -l y -c n $CWD/$PKGNAME-$VERSION-$ARCH-$BUILD.tgz rm -rf $TMP fi